My roleplaying group is the almagamtion of two groups. My friend Will was with the older gamers and I was with friends of our age. Will brought me to the their group, and when the numbers needed topping up, I brought in others from my group.
Those from the original, older group, play GURPS all the ******* time.
Those from my group, hate that system.
But they've been playing GURPS for like... over 10 years. They're used to it. I still don't see the fun in that system at all. I think it's ****.
In fact, I think most RPG systems are worthless because roleplaying games generally aren't good GAMES. They're fine worlds and settings, but as a GAME, mechanically, they suck. There's about as much strategy as a game of snap.
What I mean is - if you're playing poker, there's strategy: do you change your hand? What hand to you play? Is this the right time to bluff? Raise? Call? There's a lot of play decisions.
In most roleplaying games there are NO play decisions. It is simply this - you roleplay, and then you roll a completely random number and hope that you've got enough of the odds on your side. But it doesn't matter how you've roleplayed, nor what the situation is. If you CAN alter the random elements on the fly, then it's just this cascade of book-keeping. It really annoys me.
I was playing a Ancient Rome version of The Punisher - a combat monkey. And as we were roleplaying, I'd describe my sword strikes, and I'd do lots of set up and what not - and none of it matter. I just rolled those three D6 and tried to roll under 16. Which always happened. Then the bad guy got a chance to dodge. And it didn't matter what I did, he got that dodge. The only way he didn't is if I rolled 6 or less. Then he couldn't. Or if we dropped a boulder on him - which we did, and of course, my character had no part to play in that.
Now, sure, maybe the GM could've been more flexible, and sure, maybe I should've made a different character, but dammit, the book doesn't give guidelines for that. It's down to the whim of the GM and that's hardly something you can gauge your strategy on.
It really pisses me off. The mechanics should have a random element, sure, but there should be an ability to evaluate, adapt, and improvise MECHANICALLY on behalf of the players.
Most RPGs, if you remove the RP part, are the dullest ****ing games ever.