wyokid
Well-Known Member
- Joined
- Aug 2, 2010
- Messages
- 3,120
I have it on 3DS. It's pretty dope
I have it on 3DS. It's pretty dope
My 2 biggest (and really only) complaints are that they changed the trigger buttons on PS3. I've grown so accustomed to using L1 to quickfire weapons, R1 to aim, and L2 to enter detective mode. Now it's reversed. L2 to quickfire weapons, L1 to swap vision, and so on. It's unnatural. I mean WHY? There was nothing wrong with the configuration. So now here I am trying to stake out the terrain and enter detector mode to see what kinda thugs I have waiting....and going off muscle memory, I press the wrong button and now I've fired a batarrang alerting them to my presence. Ugh.
The second complaint is that the combat system, while still the same as before, seems "slower". It's throwing off my timing. It's like going from a Matrix subway fight to an old Shaw Bros Wu-Tang fight. It's just slower and seems to have more "pauses".
Spoilers!
Towards game's end, it's revealed that Black Mask didn't put the contract out on Batman, but Joker did...wearing Black Mask's black mask. Kind of an unnecessary twist given how heavy a role Joker played in AA and AC.
There a shot of Joker being wheeled into Blackgate prison (reminiscent of the beginning of Arkham Asylum) and we see a quick shot of Dr. Harleen Quinzel before she snaps and becomes Harley.
And there's an after credit's scene where Deathstroke is in Blackgate prison (after being beaten and captured by Batman earlier in the game) doing push-ups. Amanda Waller and two guards approach his cell, and Waller throws a file marked "confidential" into his cell. Deathstroke mentions refusing to which Waller replies he can rot in Blackgate, and it's obvious he's going to accept.
I couldn't read the paper marked confidential, but other did and screen capped it, and some are thinking this may lead into a Suicide Squad spin-off. Odd choice, but it could work.
Also, the spin off Arkham Origins: Blackgate for 3DS and PS Vita features multiple endings based on how it's played (and in what order you beat the bosses). One ending confirmed Bronze Tiger, Deathstroke, etc escaping at the end of that game, which may indeed be further set up for a Suicide Squad spin off game. Wondering if that won't be WB Montreal's next project after AO, while Rocksteady works on (hopefully) the sequel to Arkham City. It'll be nice to play a game which allows for more focus on Batman's other rogues besides Joker.
These spoilers aren't quite right. * SPOILER * If you aren't into spoilers, this is in my opinion the best story so far in the Arkhamverse, and it really is a fantastic game. All I wanted was more arkham-style gameplay, and thats what I got. I understand the reviews are knocking it for lacking innovation, but I'm really not sure how much further the franchise could have been taken on current hardware. All in all I really strongly recommend playing it yourself. It just might be my favorite entry in the series.
Just finished this game. I liked it. Yeah.
I did not. Hated the story * SPOILER * hated how lazy it felt and the multiplayer barely worked. (however when it worked multiplayer was great)
Anyway, it was good as long as you go into it with reasonable expectations. It's pretty much more of the same as Arkham City though they make a few minor, inexplicable changes that hurt the final product. The responsiveness of combat seems a bit slower, which hurts that steady rhythm of brawls, though towards the end of the story I'd gotten a pretty good handle on the flow of things. And it's even more combat focused than the earlier games. Whereas City paced out puzzles, combat, and predator challenges pretty well, the stealth sequences are few and far between in this one, and it sometimes feels like you're just getting shuttled from one big melee to another.
The new gadget is a cheap ploy that takes all the challenge out of combat, but it's easy enough to ignore for the most part. And while I agree that the Joker monologue was pretty great, the subplot with Harleen is pretty ludicrous for the span of time it takes place in and terribly marginalizes a character that's been treated pretty badly in the Arkham canon. I think they need to put aside this whole "It all takes place in one night" rule, because it's starting to break credibility. There do seem to be more glitches than the older games, but none of them I've encountered have been game breaking. There are a handful of small new ideas that could be great if integrated properly, but don't seem fully formed as they are now. The addition of a challenge system is really cool, but each tier is locked until you finish the one below it, and in the case of the predator challenges is frustrating because there are so few predator encounters available. The batcave is cool, and it integrates the challenge maps into the actual game, but there's rarely a reason to go back there, so I usually just access the challenges from the main menu. Ditto for the Enigma Towers. They're fun little puzzle challenges that are over a bit too quickly and open up fast travel across the map, but generally, with the long load screen, it just makes more sense to glide and grapnel across the city to get wherever you're going. The new additions to the detective sequences are pretty cool, but largely cosmetic. It's basically the same as City where you search around an area for highlighted objects to scan, but sometimes you have to rewind the sequence as it plays out and find objects indicated by a red line. Not much new, but then, I'm not sure there's a great way to integrate detective cases any better without breaking up the flow of the game. The side quests are the same. Like, exactly the same. You have one where you have to get from one side of town to the other with a time limit. You have a few where you have to find containers and either blow them up or disarm them with your disarmer thing. You have Riddler trophies to collect. You even have one where you have to get into detective mode and follow the blood trail of a ninja. So yeah, that's all a bit derivative.
But then there's the good. The story is well-paced for the most part. The opening sequence is cool and despite a brief lull following that, the rest of the story runs at a steady, compelling clip. It feels like Batman as action movie. For the most part, the assassins aren't all that well fleshed out, but they aren't meant to be. They exist as the catalysts for neat boss fight set-pieces and for the most part, they serve that purpose nicely. It certainly feels less forced than AC, where so many villains seemed to be thrown in for the sake of fan service without much explanation.
I was a little disappointed to see the Joker playing such a prominent role again, but if it weren't preceded by two games that were already all about the Joker, I could probably say it's the best story of the trilogy. I wish Baker had the opportunity to lend a bit more of his own personality to the character but he does a good job at imitating Mark Hamil and there are some shining moments where he adds a bit of edgy menace to the role that's not really present in Hamil's portrayal. Bane gets fleshed out more than any characters have in the past two games. But if anything, I wish they had given him more of a role (while toning back the number of Bane boss fights. Christ, it gets obnoxious) instead of focusing so much on the Joker. The boss fights are a bit hit or miss, with some basically being transparent retreads of City fights, but the Firefly sequence is magnificent and I had a lot of fun with Copperhead too. And Batman feels like a character with an actual arc for the first time in the series, rather than a cipher who exists there to just growl and punch things. And this game has the coolest looking of all the obligatory hallucination sequences. Oh, and the martial artists are a neat addition to the combat dynamics. So, all in all, enjoyable stuff, though nothing that will exactly blow your socks off. There are some small ideas that aren't quite there but could really add to the game given a little more polish. There's a narrative quality that Rocksteady could learn a little bit from. Or they could just hire me. I already know how a new trilogy should be plotted out.
Scarecrow? Clock king? I agree that yet another joker filled batman video game would be redundant. But replace him with granduous villains. The Riddler would be more suitable than Scarecrow or Clock king. This isn't Batman: the brave and the bold. This is of more importance. Unlike a cartoon that has "POW" everytime someone gets punched.