Zombipanda
My Boom-Boom's mostly gay
Of course not. I'm not saying the publishing companies don't do those things, as we both know they do. I'm saying massive amounts of corrupt save files on all systems the game was released for is a serious problem, and definitely something that should've been addressed. I'm also well aware it was ultimately the publishing company who put an end to WB Montreal releasing patches/fixes that the game still desperately needed. It was a failure on both fronts.
And it's a problem that was also present in the Rocksteady produced games. I lost my save file in Arkham City on three separate occasions. It's frustrating as hell, but it seems to be some inherent bug in the system that WB isn't particularly keen to pay to have fixed.
DiB said:Arkham Origins or Arkham Knight is a rush job? I'm presuming you mean Origins, since there seems to only have been about a two year window on that game, as opposed to Arkham Knight, which will have had at least a 3 1/2 - 4 year window since Arkham City's release. Granted some of that time was dealing with a new engine and new consoles.
Yeah, I mean Origins. Knight is looking beautiful and has had a huge lead time. But they've mentioned in interviews that Knight was originally scheduled for release in the holiday season where Origins came out, which makes me think it was cranked out on very short notice so they could have an Arkham release on their financial calendar. If that's the case, I find the result pretty impressive.
DiB said:I know some ran into glitches in AC, but I think it's fair to say the vast majority of those glitches weren't the game breaking corrupt save file problem so many have had with Origins. That to me speaks of a problem with how they wrote the code for the save file flagging system in terms of how it communicated with the console/PC memory. THAT'S my issue. I can forgive glitches, I can't forgive game-breaking bugs that require you to start your game entirely over, and likely run into the issue again, requiring yet another start over. The other issue is that it's an auto-save approach, which prevents being able to save at certain points intentionally (game like Mass Effect allowed that), which would've helped prevent the game breaking aspect of the save corrupt bug.
That's precisely the bug I had with Arkham City, repeatedly. It deleted my save data again and again, for no apparent reason. It strikes me that it must be a piece of code that WB Montreal inherited. That doesn't mean it shouldn't have been fixed, but RS made the same mistake.