Batman: Arkham Asylum

Now that's just crazy talk.


Wonder Woman game would rock though.Making it all about greek gods and such.




Exactly.

What type of game would Supe fit in anyway.

Hulk works in a sandbox game with destroyable objects and Batman seems to work in a stealth game.


Sorry, was daydreaming about a game where it's essentially Diana in God of War... I think I made a mess. >.>
 
What type of game would Supe fit in anyway.

Don't see what would be wrong with GTA style. Go around punching people....hold right bumper for heat vision, hold right trigger for flight....something like that is how I'd invision a Superman video game. GTA minus the guns and hookers and stealing cars.
 
Don't see what would be wrong with GTA style. Go around punching people....hold right bumper for heat vision, hold right trigger for flight....something like that is how I'd invision a Superman video game. GTA minus the guns and hookers and stealing cars.

Yeah, wouldn't want hookers cracking jokes about him being faster than a speeding bullet.
 
Don't see what would be wrong with GTA style. Go around punching people....hold right bumper for heat vision, hold right trigger for flight....something like that is how I'd invision a Superman video game. GTA minus the guns and hookers and stealing cars.

Yeah, seriously, DC's likely not going to let Superman do that in a game.

It would be like Disney making a game where Mickey does drive bys fun, but never going to happen.
 
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What type of game would Supe fit in anyway

Lego Superman.

Characters (good)

Superman
Supergirl
Superboy
Krypto
Clark Kent
Steel

Characters (bad)

Lex
Bizzaro
Brainiac
Toyman (he'd be awesome in a lego game)
Prankster
Metallo
Doomsday


Then also have random characters and joke characters to unlock E.g Random thugs, Lois Lane, Jimmy Olsen ect.....

  • Have his flight like Jetpacks in Lego star wars.
  • Have vehicle levels like Lego batman and lego star wars be simply Superman flying and disabling rockets and fighting bad guys in planes with heat vision ect...
  • Actually use some suits like batman did e.g the Kryptonite suit to allow him in areas where there is Kryptonite.
  • Pieces build buildings and props from superman e.g his ship or the fortress of solitude. The big one been daily planet globe.
  • add online
  • Allow the create a character and have extra things in it e.g Kindom come style costume


Sure it's not the superman game everyone wants but it'd be fun.
 
Don't see what would be wrong with GTA style. Go around punching people....hold right bumper for heat vision, hold right trigger for flight....something like that is how I'd invision a Superman video game. GTA minus the guns and hookers and stealing cars.

There's so many problems that prevent that from happening. Games are about challenge, there has to be possibility that you lose at any moment, but how can you lose if your character has god like powers. Also unlike Hulk, Superman can't go on random GTA rampages.

Sigh.

Superman Returns was exactly a "GTA" Superman game(in the same way Spidey 2 was). In fact, the controls you mention Langsta are the actual controls in the game. How can you lose in a Superman game? Think about any Superman story ever. He's mostly trying to save others. And that's what the game was. The health bar was the health of the city. Superman was indestructable and the challenge came from trying to protect. You had all Superman's powers and Metropolis was a gargantuan free-roaming city that you could fly around as much as you want preventing disasters. You could even go on GTA-style rampages if you wanted, blowing away streets full of cars and stuff.

The only reason why Superman Returns wasn't a great Superman game was that after doing all this brilliant stuff, they put absolutely nothing else in the game. 90% of the missions were "fight escaped robots!", "fight escaped genetically engineered dragons!", or "fight escaped robots AND escaped genetically engineered dragons". There were no bank robberies or car jackings or muggings or any of the other things that made Spider-Man 2 feel like you were an actual superhero. No missions that consisted of anything other than solving a problem by hitting it with something repeatedly. You never met up with other characters and had them send you on missions. You couldn't even turn into Clark Kent. So it got old and depressing fast.

But a GTA-style Superman game is completely feasible and has actually been done, recently, they just fell short for other reasons so it sucked.
 
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Sigh.

Superman Returns was exactly a "GTA" Superman game(in the same way Spidey 2 was). In fact, the controls you mention Langsta are the actual controls in the game. How can you lose in a Superman game? Think about any Superman story ever. He's mostly trying to save others. And that's what the game was. The health bar was the health of the city. Superman was indestructable and the challenge came from trying to protect. You had all Superman's powers and Metropolis was a gargantuan free-roaming city that you could fly around as much as you want preventing disasters. You could even go on GTA-style rampages if you wanted, blowing away streets full of cars and stuff.

The only reason why Superman Returns wasn't a great Superman game was that after doing all this brilliant stuff, they put absolutely nothing else in the game. 90% of the missions were "fight escaped robots!", "fight escaped genetically engineered dragons!", or "fight escaped robots AND escaped genetically engineered dragons". There were no bank robberies or car jackings or muggings or any of the other things that made Spider-Man 2 feel like you were an actual superhero. No missions that consisted of anything other than solving a problem by hitting it with something repeatedly. You never met up with other characters and had them send you on missions. You couldn't even turn into Clark Kent. So it got old and depressing fast.

But a GTA-style Superman game is completely feasible and has actually been done, recently, they just fell short for other reasons so it sucked.

See but that makes the whole game a giant escort mission and I hate escort missions, I want to take my character, not the whole city. This one of the main reasons why Superman Returns sucked, as well as the crappy controls.

Justice League Heroes was a Superman game, because superman can get hurt of enemies who reasonably could hurt him.
 
See but that makes the whole game a giant escort mission and I hate escort missions, I want to take my character, not the whole city. This one of the main reasons why Superman Returns sucked, as well as the crappy controls.

Justice League Heroes was a Superman game, because superman can get hurt of enemies who reasonably could hurt him.

We used to have a thread about this, but for the life of me, I can't find it.


Honestly, the Superman Returns game had some good ideas. If it hadn't been rushed to fit the movie sales cycle, it might have turned out alright. They had the right idea by having a life bar for Metropolis. I would have gone a step further and had bars measuring the structural integrity of the various neighborhoods. Superman's weakness is that he can do anything but he can't do everything. So a good free-form Superman game would be about juggling a number of catastrophes at once and trying to keep the city intact. Maybe have the missions structured so each one takes place over the course of a day, and he has to juggle a variety of disasters. Maybe incorporate key points in the day where he needs to appear as Clark Kent to follow on story leads. There would have to be some sort of quick flight mechanism to jump to various hot spots on the map. Focus on the arcade nature, juggling combos strung together between enemies blocks from each other. Focus on frenetic action and high scores. I really think the "invulnerable Superman" thing wouldn't be too much of a problem. Conventional Earth weapons can't hurt Superman, but the majority of his threats are alien and high science concepts, and synthetic kryptonite, which is rather silly in comic books, would actually be a natural fit for later stages of a video game. Start by focusing on the city's health, and as the game progresses, present more enemies that could be a threat to Superman himself, so you have to balance the health of the city against Superman's life bar. Focus on large and epidemic threats, give it a good development time, and I think a sandbox style Superman game could be really cool.
 
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See but that makes the whole game a giant escort mission and I hate escort missions, I want to take my character, not the whole city.

Well, it doesn't really, but either way, maybe a Superman game just isn't for you then. Like it or not, Superman IS usually invulnerable, and most of his stories involve the challenges of protecting.

Justice League Heroes was a Superman game, because superman can get hurt of enemies who reasonably could hurt him.

But enemies who can hurt him are few and far between in real Superman stories. Too many of them makes it less of a Superman experience.

We used to have a thread about this, but for the life of me, I can't find it.

Honestly, the Superman Returns game had some good ideas. If it hadn't been rushed to fit the movie sales cycle, it might have turned out alright. They had the right idea by having a life bar for Metropolis. I would have gone a step further and had bars measuring the structural integrity of the various neighborhoods.

Agreed.

Superman's weakness is that he can do anything but he can't do everything. So a good free-form Superman game would be about juggling a number of catastrophes at once and trying to keep the city intact. Maybe have the missions structured so each one takes place over the course of a day, and he has to juggle a variety of disasters. Maybe incorporate key points in the day where he needs to appear as Clark Kent to follow on story leads. There would have to be some sort of quick flight mechanism to jump to various hot spots on the map. Focus on the arcade nature, juggling combos strung together between enemies blocks from each other. Focus on frenetic action and high scores.

This would've all been perfect, and not only that, completely feasible to actually put in the game. The groundwork was all there, which is what makes it so frustrating.
 
Well, it doesn't really, but either way, maybe a Superman game just isn't for you then. Like it or not, Superman IS usually invulnerable, and most of his stories involve the challenges of protecting.

But lots of people don't like escort missions, if the whole game is an escort mission people won't like it.

But enemies who can hurt him are few and far between in real Superman stories. Too many of them makes it less of a Superman experience.

In Justice League Heroes as canon fodder he fought Brainiac made robots and White Martians, I can buy both of those enemies hurting Supes.
 
But lots of people don't like escort missions, if the whole game is an escort mission people won't like it.

First off, PM never said the whole game would be an escort mission. In fact, nothing PM said even implied that. Second, what "lots of people" don't like shouldn't be a concern to the developer, as long as they can find an audience for the game.

Anyway, Superman's whole schtick is that he's a protector, so any Superman game is likely to focus on defending or escorting people. I guess that's just something "lots of people" will have to deal with.

Incidentally, could a mod shuttle all these posts off to a separate thread?
 
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Sigh.

Superman Returns was exactly a "GTA" Superman game(in the same way Spidey 2 was). In fact, the controls you mention Langsta are the actual controls in the game. How can you lose in a Superman game? Think about any Superman story ever. He's mostly trying to save others. And that's what the game was. The health bar was the health of the city. Superman was indestructable and the challenge came from trying to protect. You had all Superman's powers and Metropolis was a gargantuan free-roaming city that you could fly around as much as you want preventing disasters. You could even go on GTA-style rampages if you wanted, blowing away streets full of cars and stuff.

The only reason why Superman Returns wasn't a great Superman game was that after doing all this brilliant stuff, they put absolutely nothing else in the game. 90% of the missions were "fight escaped robots!", "fight escaped genetically engineered dragons!", or "fight escaped robots AND escaped genetically engineered dragons". There were no bank robberies or car jackings or muggings or any of the other things that made Spider-Man 2 feel like you were an actual superhero. No missions that consisted of anything other than solving a problem by hitting it with something repeatedly. You never met up with other characters and had them send you on missions. You couldn't even turn into Clark Kent. So it got old and depressing fast.

But a GTA-style Superman game is completely feasible and has actually been done, recently, they just fell short for other reasons so it sucked.

We used to have a thread about this, but for the life of me, I can't find it.


Honestly, the Superman Returns game had some good ideas. If it hadn't been rushed to fit the movie sales cycle, it might have turned out alright. They had the right idea by having a life bar for Metropolis. I would have gone a step further and had bars measuring the structural integrity of the various neighborhoods. Superman's weakness is that he can do anything but he can't do everything. So a good free-form Superman game would be about juggling a number of catastrophes at once and trying to keep the city intact. Maybe have the missions structured so each one takes place over the course of a day, and he has to juggle a variety of disasters. Maybe incorporate key points in the day where he needs to appear as Clark Kent to follow on story leads. There would have to be some sort of quick flight mechanism to jump to various hot spots on the map. Focus on the arcade nature, juggling combos strung together between enemies blocks from each other. Focus on frenetic action and high scores. I really think the "invulnerable Superman" thing wouldn't be too much of a problem. Conventional Earth weapons can't hurt Superman, but the majority of his threats are alien and high science concepts, and synthetic kryptonite, which is rather silly in comic books, would actually be a natural fit for later stages of a video game. Start by focusing on the city's health, and as the game progresses, present more enemies that could be a threat to Superman himself, so you have to balance the health of the city against Superman's life bar. Focus on large and epidemic threats, give it a good development time, and I think a sandbox style Superman game could be really cool.

As usual, Zombipanda and Planet-Man are the Masters of the Universe.

The best levels of Superman Returns were the ones that felt more like actual things Superman would do. For example, in the first Metropolis level, you have to stop a meteor shower, using all of your powers in different combos. In the final mission, you have to stop a colossal tornado, etc.

But every single other mission in the game was as Planet-Man described.

I am also of the mind that while the 'Metropolis Health Bar' was an ingenious idea, that Zombi's sensible inclusion of villains-that-can-kill-you later on is the best one. It pissed me off in Superman Returns that Kryptonite just took away my powers for a few seconds. There should be battles where Superman can actually be killed, just like in the comics and movies.

Anyway, the important thing to remember seems to be that the time for so-so franchise tie-in games seems to be over. This Summer alone we have had a very good Ghostbusters game and what appears to be a masterful Batman game. It's not inconceivable that Superman will follow suit, sometime, soon.
 
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