I give this 4 1/2 stars.
What I didn't like:
- Gambits dead!!!
- The first pages (with the x-men) seemed like so much filler.
- Ultimate Juggernauts outfit looks like something a gay stripper would wear.
- How come when the building fell down Gambit was still awake but Juggernaut wasn't?
- How come Gambit didn't run after he threw the cards?
- Errr... What happened with the gem? Did Juggernaut absorb it? How come it didn't explode after Gambit charged it? Did he charge it?
- How did Rogue permanantly absorb Gambits powers? Maybe the reason he died was because she absorbed all his energy!!
What I did like:
- Raney's awesome art.
- Good fight scene.
- VERY good dynamic between Rogue and Gambit.
- I thought it was just a good story period.
Notes:
- I like everyone else noticed a huge (bigger than pretty much any other character death) opportunity for him being revived. Explanations include: Apocolypse making him a horseman, the gem keeping him alive, he's in a sheild prison. What's funny is that the ultimate universe is pretty against reviving characters, but marvel just makes up crackpot explanations in 616, which really make no sense. (Magneto?)
- I don't get how people are against a cliched character, these are also known as archetypes, and are in pretty much in everyform of media out there. Star wars was one big archetype. Cyclops is an archetype, as was Jean before she kindof got fleshed out. Emma Frost is a pretty big archetype as well. (Another star wars reference: See Mara Jade, they're the same person.) Archetypes have their place and gambit is an Archetype very well done. Ultimate Gambit wasn't even an Archetype so much though, (why do I keep capitalizing archetype?) his character had awesome potential, and he was only as "useless," as anyother new undeveloped potential.
"Cheers!!"