Known superhuman powers: The Scarlet Witch possesses the mutant power of affecting probability fields. By a combination of gestures and mental concentration, she creates a hex-sphere, a finite pocket of reality-disrupting quasi-psionic force, which upon reaching its intended target, causes disturbance in the molecular-level probability field surrounding the target. Thus, unlikely phenomena will occur. Among the many phenomena she is able to cause are: the sudden melting of gun barrels, the spontaneous combustion of any flammable object, the rapid rust or decay of various organic and inorganic materials, the poltergeist-like deflection of an object in flight, the sudden evacuation of air from a given volume, the disruption of energy transmissions and fields, and so on. These phenomena occur practically instantaneously after the completion of her hex. Her range of hex-casting is limited by her line of sight. (She cannot watch a live television broadcast and cause a hex-phenomenon to occur at its point of origin.)
Scarlet Witch's hex-casting ability still has a 20% unreliability factor. Her sorcerous training has not given her a set of powers separate from her mutant abilities, but only honed her control over her existing abilities. She has, however, a special affinity for the natural elements and materials that true witches utilize in their spells: the four alchemical elements, wood, organic substances, etc. The reliability factor of her hex-casting ability is also limited by her physical condition: when well rested, in good health, and mentally and emotionally alert, Scarlet Witch can cast numerous hex-spheres in rapid succession and attain desirable results for almost an hour.
Contrary to certain accounts, the Scarlet Witch cannot levitate, shoot magical energy concussive blasts, or transmute elements.