Even though there's a big gamers con in Japan this weekend they didn't show anything new for L4D 2. So let's review what they have shown us so far.
Certin areas of the maps will change depending on how well you are doing.
During the day the Witch will be walking around (so keep your eyes sharp)
Their will be no stand off waiting for your ride out of there. You going to have to run to your ride as a massive horde of infected and specials come after you.
New Characters:
Coach
Ellis
Nick
Rochelle
New Maps:
"The Parish"
"Swamp Fever"
"Dark Carnival"
New Specials:
The Charger (Charges at you picks up the first person and use them as a battering ram, after all your teamates are down it then pounds you into the ground)
The Spitter (Spits a acide like substence at you)
The Jocky (Jumps on top of you beats on you and gides you into the Spitter spit)
Uncommon Commons:
Hazmat Suited Infected (Fire proof)
Mudd Men (Throws mud in your face)
Known Weapons:
Pump Shotgun: The pump shotgun is the most basic shotgun in the game. It deals high damage at close range but the spread causes it to be ineffective at medium to long range. It holds 8 shots and reloads/fires slower than its bigger brother. It has a decent sized spread but its fire rate makes it more useful indoors where your buddies can cover you in between shots and reloads. Always reload in between fights with a shotgun since its reload speed is slow. It is a combination between the Remington 870 shotgun, Mossberg 500, and Ithaca 37
Submachine Gun: The submachine gun is a small weapon that deals medium damage at long range. It is very accurate and can be effective at short range if sprayed in a horizontal arc. Effective when funneling Infected because the bullets travel through them. It is modeled after the Israeli UZI submachine gun.
Assault rifle: The Assault Rifle is an automatic weapon that has a capacity of 50 rounds per magazine. It is suspected that this will be a Tier 2 weapon. It is modeled after the Fabrique Nationale SCAR-L assault rifle.
Auto shotgun: The auto shotgun is the next weapon up from the pump shotgun. It doesn't require a pump after every shot so it can be fired much faster, but if reloaded from empty magazine, the bolt must be pulled, which takes a second,so its best to reload before the weapon is empty. The rate of fire is an advantage for wiping out crowds of Infected and cr0wning Witches. The range and power of the shots is also improved. It is modeled after the Benelli M1014 semi-automatic shotgun.
Hunting rifle: The Hunting Rifle will do more damage against special infected while still killing the normal infected in one hit. It will also be more accurate when moving and be black in color instead of the wood brown of its predecessor. It has a capacity of 30 rounds each magazine; increased from the 15 from before. It is suspected that this will be a Tier 2 weapon. It is modeled after the Heckler & Koch G3 PSG/1 rifle, a scoped G3 variant.
Chrome Shotgun: The Chrome Pump Shotgun is the most basic shotgun in the game. It deals high damage at close range but the spread causes it to be ineffective at medium to long range. It was revealed in very early builds of the Left 4 Dead 2 beta and rarely seen. It is modeled after the Mossberg 500 Marinecote.
Submachine Gun: The Silenced Submachine Gun fires its rounds at a very high rate of fire. All the rounds in one magazine can be fired in 5 seconds. It has a capacity of 50 rounds per magazine. It is suspected that this is will be a Tier 1 weapon. It is modeled after the Military Armament Corporation M11 submachine gun (colloquially known as the MAC-11) with a suppressor.
Auto Shotgun: The Auto Shotgun fires shotgun shells and has a capacity of 10 shells each reload. It is suspected that this will be a Tier 2 weapon. It is modeled after the Franchi SPAS-12 semi-automatic shotgun. Oddly, the animation from the Left 4 Dead auto shotgun plays when taking out this weapon, but nothing is being held when the player pulls the back end to extend.
Pistol
Dual Pistols (Acquired when a second pistol is picked up.)
Magnum (cannot duel wield)
Grenade Launcher
Molotov cocktail
Pipe bomb
Axe
Baseball Bat
Chainsaw
Cricket Bat
Crowbar
Electric Guitar
Frying Pan
Katana
Machete
Tonfa (police baton)
Gas can
Oxygen tank
Propane tank
Minigun
Incendiary ammo / Explosive ammo