Star Wars: The Old Republic

That was a hell of a trailer, I can't wait this one to be released...

I have never been a big Star Wars fan, instead I started to like Star Wars after playing SW:KOTOR.

Please Bioware be quick...
 
Oh I have to disagree with this. The first Knights of old republic game made by BioWare had a very very good story as well an amazing plot twist
You are Darth Revan
(I know not needed but I added spoiler thing just in case I don't want to ruin the twist after all.)


If anything Storytelling and Gameplay are BOTH their strong points.

BWAHAHAHA

That is just laughable.

I am sorry.

Okay, look, right here and now I will debunk any hopes at all that Bioware does good storytelling.

I. Bioware bases nearly all of their storyline on the idea of "Absolute Good versus Absolute Evil"

Ever since their inception into the RPG universe with Baldur's Gate, there was a certain familiar feel with their storylines. You can't help but have the feeling that you have been there before, just in diffirent shoes, and maybe with a different reason to be there every now and then.

That is because Bioware almost always relies on the classic "A Hero must Rise to destroy a Great Evil that Threatens to Destroy the World!" plot archetype. Now, this is a classic archetype, and rightfully so. It is often found in the likes of mythology and folklore. J.R.R. Tolkien brought this into mainstream with his The Lord of the Rings, and George Lucas even more so with the vast majority of his Star Wars movies.

However, just because a story archetype is classic does not mean it is all good either. After all "classic" is just one stone throws away from being "cliche". We need more than just a mold for a story to be good. We need interesting characters, character relationships, a villain that is truly worthy of being called a villain, the development of the characters, etc. You can have all of the plot twists to your heart's desire, but if it does not have a heart, what is the freaking point?

Simply put, plot twists alone do not make a story "good".

And Bioware seems inept of understanding this fact.

In Baldur's Gate, you were a
Spawn of Bhaal, the God of Bloodshed,
, and you must stop your
evil half brother from replacing your divine father, and save all of Baldur's Gate in the process
!

Baldur's Gate II was a very refreshing change of pace, when you instead were out to kill the bastard that tortured you and killed one of your friends. The villain was also very compelling, and you understood his actions. He was an interesting character, as well as a plausible villain. What was at stake was all that mattered - your own neck. It was an epic storyline for all of the reasons that most people do not think is epic. Unfortunately, Bioware did not like it, and went back to its roots with their next games.

In Neverwinter Nights, you must stop an ancient evil from conquering the city of Neverwinter. The singleplayer game was quite bad, but in return, they gave the community an amazing editor, which allowed users to create their own games! Sure, most of them were crap, but a select few were quite stellar, and were worth the price of the game and its 2 expansion packs!

With Knights of the Old Republic, you are tasked with saving the Republic from the evil Sith! Oooooo.

In Jade Empire you must stop a horrible person from conquering the Jade Empire! Hrm.... where have I heard this before?

And in Mass Effect, you, once again, have to stop some horrible evil from destroying galactic civilization as we know it!

People, how on Earth is this not getting tiresome? Bioware is recycling the same story archetype 4 games in a row (surely soon to be 5 with Dragon Age in October)! And people praise Bioware for good storytelling? Laughable.

Now, I understand that just a story archetype alone isn't enough to condemn a story. It may still very well be a "save the world" storyline, but there could be enough twists and turns and interesting scenarios, well written dialogue, and compelling characters that it will be a good story.

Unfortunately, Bioware rarely has any of those things. Their plot twists are far too rare, and rarely do anything for the storyline, that makes them truly effective. Their dialogue is often quite crude, with the appearance that they were scratching them onto stone rather than writing them with pencil. Sometimes, the dialogue is just downright cringe worthy. In some cases with Baldur's Gate, they were even laugh worthy at how campy it all was.

II.) Bioware Recycles Their Characters for Nearly Every Game

Baldur's Gate II is one of the strongest games in Bioware's lineup, and they know it. Not only was it, fun, engaging, an open world, and full of dozens of characters that can be a part of the player's party, but it also had an engrossing storyline, and it was full of strong characters, especially the villain.

So, instead of bashing their brain boxes together and trying to think up of ways to recreate the magic in their subsequent games, they decided to just downright copy it, paint it another color, and just call it new!

Basically, nearly every single party NPC after Neverwinter Nights can be easily be described as a BGII character with a different name and backstory. This weakens the overall narrative of the story overall.

III.) Bioware's perception of "evil" is just mindlessly killing people and/or being a bully

Let's face it people. Being a murderer is not the sole way in which you can be classified as evil. In the same respect, being a bully, asking for money from someone for just saving their lives, is not evil.

Evil is when you totally and absolutely remove all measures of hope and perseverance from someone. It is when you leave them as a lifeless husk, when you screw a woman despite you having no affections for her whatsoever, and right after that going to the local whore house, leaving her on that bed. Evil is using that woman's affections for your own selfish ends. Evil is when you totally and absolutely remove the humanity from people, leaving them as a soulless husk for you to do with as you please.


So, those are my 3 main reasons as to why Bioware does not tell good stories. Good day and good gaming.
 
Oh come now Skottie. This is the point where we are supposed to enter a Gentlemanly debate. :)
 
Oh come now Skottie. This is the point where we are supposed to enter a Gentlemanly debate. :)

1.) No, this is about personal opinion, nothing to debate.


2.) I'm not a gentleman, I'm not even a man, but if you insist I have something in my dresser that will let me stand in for a man.


3.) It's spelled, Skotti. No E.
 
1.) No, this is about personal opinion, nothing to debate.


2.) I'm not a gentleman, I'm not even a man, but if you insist I have something in my dresser that will let me stand in for a man.


3.) It's spelled, Skotti. No E.

Touche.
 
If so, I probably won't be able to rationalize my inexplicable arousal.

Perhaps it is time we returned to the subject at hand?

I'm not sure if I really want to know what's "at hand". ;)
 
BWAHAHAHA

That is just laughable.

I am sorry.

Okay, look, right here and now I will debunk any hopes at all that Bioware does good storytelling.

I. Bioware bases nearly all of their storyline on the idea of "Absolute Good versus Absolute Evil"

Ever since their inception into the RPG universe with Baldur's Gate, there was a certain familiar feel with their storylines. You can't help but have the feeling that you have been there before, just in diffirent shoes, and maybe with a different reason to be there every now and then.

That is because Bioware almost always relies on the classic "A Hero must Rise to destroy a Great Evil that Threatens to Destroy the World!" plot archetype. Now, this is a classic archetype, and rightfully so. It is often found in the likes of mythology and folklore. J.R.R. Tolkien brought this into mainstream with his The Lord of the Rings, and George Lucas even more so with the vast majority of his Star Wars movies.

However, just because a story archetype is classic does not mean it is all good either. After all "classic" is just one stone throws away from being "cliche". We need more than just a mold for a story to be good. We need interesting characters, character relationships, a villain that is truly worthy of being called a villain, the development of the characters, etc. You can have all of the plot twists to your heart's desire, but if it does not have a heart, what is the freaking point?

Simply put, plot twists alone do not make a story "good".

And Bioware seems inept of understanding this fact.

In Baldur's Gate, you were a
Spawn of Bhaal, the God of Bloodshed,
, and you must stop your
evil half brother from replacing your divine father, and save all of Baldur's Gate in the process
!

Baldur's Gate II was a very refreshing change of pace, when you instead were out to kill the bastard that tortured you and killed one of your friends. The villain was also very compelling, and you understood his actions. He was an interesting character, as well as a plausible villain. What was at stake was all that mattered - your own neck. It was an epic storyline for all of the reasons that most people do not think is epic. Unfortunately, Bioware did not like it, and went back to its roots with their next games.

In Neverwinter Nights, you must stop an ancient evil from conquering the city of Neverwinter. The singleplayer game was quite bad, but in return, they gave the community an amazing editor, which allowed users to create their own games! Sure, most of them were crap, but a select few were quite stellar, and were worth the price of the game and its 2 expansion packs!

With Knights of the Old Republic, you are tasked with saving the Republic from the evil Sith! Oooooo.

In Jade Empire you must stop a horrible person from conquering the Jade Empire! Hrm.... where have I heard this before?

And in Mass Effect, you, once again, have to stop some horrible evil from destroying galactic civilization as we know it!

People, how on Earth is this not getting tiresome? Bioware is recycling the same story archetype 4 games in a row (surely soon to be 5 with Dragon Age in October)! And people praise Bioware for good storytelling? Laughable.

Now, I understand that just a story archetype alone isn't enough to condemn a story. It may still very well be a "save the world" storyline, but there could be enough twists and turns and interesting scenarios, well written dialogue, and compelling characters that it will be a good story.

Unfortunately, Bioware rarely has any of those things. Their plot twists are far too rare, and rarely do anything for the storyline, that makes them truly effective. Their dialogue is often quite crude, with the appearance that they were scratching them onto stone rather than writing them with pencil. Sometimes, the dialogue is just downright cringe worthy. In some cases with Baldur's Gate, they were even laugh worthy at how campy it all was.

II.) Bioware Recycles Their Characters for Nearly Every Game

Baldur's Gate II is one of the strongest games in Bioware's lineup, and they know it. Not only was it, fun, engaging, an open world, and full of dozens of characters that can be a part of the player's party, but it also had an engrossing storyline, and it was full of strong characters, especially the villain.

So, instead of bashing their brain boxes together and trying to think up of ways to recreate the magic in their subsequent games, they decided to just downright copy it, paint it another color, and just call it new!

Basically, nearly every single party NPC after Neverwinter Nights can be easily be described as a BGII character with a different name and backstory. This weakens the overall narrative of the story overall.

III.) Bioware's perception of "evil" is just mindlessly killing people and/or being a bully

Let's face it people. Being a murderer is not the sole way in which you can be classified as evil. In the same respect, being a bully, asking for money from someone for just saving their lives, is not evil.

Evil is when you totally and absolutely remove all measures of hope and perseverance from someone. It is when you leave them as a lifeless husk, when you screw a woman despite you having no affections for her whatsoever, and right after that going to the local whore house, leaving her on that bed. Evil is using that woman's affections for your own selfish ends. Evil is when you totally and absolutely remove the humanity from people, leaving them as a soulless husk for you to do with as you please.


So, those are my 3 main reasons as to why Bioware does not tell good stories. Good day and good gaming.

My dear friend you are absolutely right about nearly everything you said.I felt this very feeling when I was playing Mass Effect, everything was veeery same with KOTOR.They are both Bioware games released in 6-7 years, and they tell the very same story ((with the exception of lightsabers of course...)).

Yet, storytelling and writing a story are very different things.If they could make me feel excited while playing Mass Effect, they are very good storytellers because I was excited about the same story a few years ago and I know it!

If they could actually make me feel like I'm in love with Bastila, they are amazing writers too.While I first played KOTOR, my goal was to become a pure light side Jedi.All my actions were that way (eventhough some of them were boring), after a little progress in my relationship with Bastila, her words clouded my mind and I made some dialogue choices that were very un-jedi.

Point is Bioware proved their ability to write a good story for me on KOTOR, they proved they can create awesomely awesome characters with Bastila, and they totally and undoubtedly proved they are awesome storytellers with re-telling a story and still making me excited with Mass Effect.


And finally, I am afraid everything related to Star Wars are supposed to be about pure evil and pure good, because that's everything Star Wars is built on.Also many producers tried to use Shades of Grey in Star Wars related things and they failed for numberless times.If I were Bioware I wouldn't risk my life's work, and the only opportunity to stop WoW's reign ;)
 
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Well, I've got to disagree with you on a few points.

First point - You said that as long as Bioware makes you excited to play Mass Effect, they are good storytellers.

This is called "hype". It is making the game a great deal greater than it truly is. This is nothing related to the game - it is a marketing strategy.

Second Point - You said Bioware made you feel like you fell in love with Bastilla.

So, if all I do is agree with a woman, says everything she does is right, she'll fall in love with me?

Sorry, the world doesn't work like that.

Third Case - You said KOTOR was falling in lines with the themes of Star Wars.

And it was! It felt very Star Wars.

Does that mean they should do the same thing for every single game?

Is it a stronger and better story for it?

I'd wager no.
 
First thing is;

I got excited for Mass Effect while playing it, not while I was waiting for it, i didn't even know it was going to be released before I saw it at some store.The only reason I bought it was the producer ((guess who? Bioware of course...)).
The very same story made me feel excited "throughout" the game, not while waiting for it to be released :).

Second Thing is;

Falling in love with Bastila, didn't mean saying "Yes" to everything she said, to get to the point that she accepts her feelings for you, takes a lot of disagreement with her and a lot of dialogues that would break the jedi code.And my goal was to be the Ultimate Jedi.Then my expectations from the game changed during my journeys, and I felt like exploring the Bastila plot ((and a huge part of me denied that because Jedi people are supposed to be not-falling-in-love ((the only one who did that was Anakin in George Lucas' Star Wars series, look what he turned into :)...))...)) and I did it, breaking every rule I promised not to break.

Some codes written by Bioware, forced me to break my own rules.And I am generally a strong character :).

Third thing;

is of course questionable...it is a matter of opinion and not worth discussing.I personally enjoy a battle between 2 exact opposite sides.But I like Guy Ritchie style shades of grey too that I can't understand who is good or evil...
 
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500x_smuggler_01.jpg
 
I'd like to Han her Solo!






(what? she looks like han but female. I know my comment makes no sense but when has that ever stopped me before?)
 
Anyone signed up for beta testing? I don't think I'll be chosen, but it was definitely worth trying... This game seems awesome.
 
Anyone signed up for beta testing? I don't think I'll be chosen, but it was definitely worth trying... This game seems awesome.

I'm signed up, but knowing my luck, I blew my chance at this beta back when i got picked for The Matrix Online beta.
 

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