Dr. Connors will make the unfortunate transformation into the lizard in one quest line. The gang storylines seem to inevitably converge on the presence of Kingpin in the game. We even played through an exciting encounter with Scorpion: In a secluded science lab, we encountered a mechanized version of the popular villain, who has been forced into criminality against his own will by a form of mind control. After trashing the lab, the fight boiled over onto the streets of the city, where a challenging chase sequence began. "Fights are no longer contained to walled-in interiors. I can take this battle right out onto the streets if I want to. I can go up on building tops – I can go pretty much wherever I want to," Pass tells us. As we were running down Scorpion, we tried another new feature; cinteractives. It's a fancy word to describe the button-press minigames popularized by the original God Of War. In Spider-Man 3, these minigames are designed to provide action sequences akin to the cinematography of the movies while keeping control in the hands of the player. Chasing Scorpion down the street, he turned at one point and began to hurl cars back at us to slow us down. With adept acrobatics and some well-time button inputs, we twisted and flipped our way past the flying cares to continue the chase. These cinteractives play a big part in the game, and add just the right amount of movie-like excitement without pulling players out of the base fighting system.