ourchair
Well-Known Member
I don't even want to know what an "Amateur Pedophile" is.:lol:
Mattew Arcilla's
Pro Pedophile
I don't even want to know what an "Amateur Pedophile" is.:lol:
Mattew Arcilla's
Pro Pedophile
Mattew Arcilla's
Pro Pedophile
I don't even want to know what an "Amateur Pedophile" is.
I wanna see Sega Superstars Battle Royale (Sega Superstars appears to be Sega's attempt at Mario *insert sport* type party games) think SSB with Sega mascots
Why?
Because I'm a ****ing fan boy that's why
Ulala from Space Channel 5, Beat from Jet Grind Radio, AiAi from Monkey Ball, Amigo from Samba De Amigo, The KNiGHTS jester, Vectorman, Ristar, Akira from Virtua Fighter, Shinobi, Alex Kidd, a generic Phantasy Star character, Altered Beast's "Centurion", Ax Battler or Gilius Thunderhead from Golden Axe, Axel or Blaze or Adam from Streets of Rage, Toe Jam or Earl, Kiel from Panzer Dragoon, one of the characters from Fighting Vipers, Ryo Hazuki from Shenmue, Prince Ali from Beyond Oasis, someone from one of the "Shining" series (yes wikipedia is my friend)
and of course sprinkle in a hand full of Sonic characters you could have one hell of a game
maybe even try and clear the rights to a couple power stone characters from Capcom
maybe even return the favor and have Mario playable
:lol:I don't even want to know what an "Amateur Pedophile" is.
You misspelled compete on the top middle frame.
You misspelled compete on the top middle frame.
I want to see a game based on The Invisibles, a sandbox game in London that starts out as a typical mission-based, GTA style video game with the same sort of fully-realized world with its own in-game advertising and media. Probably you're a cop, trying to stop a mad group of counter-cultural terrorists. But the real meat of the game opens up as you, as a player, start to investigate the game world. A meta-game with a mission-based gloss, where the nuts and bolts involve you delving into the conspiracy hidden within the game and making your own objectives. Over the course of the game it becomes more and more metatextual, with the character eventually breaking through the fourth wall, finding and subverting engine at the heart of the game. At its zenith, the character/player alternates between multiple personas and manipulates the structure of the game for his own purposes. As you dig deeper and deeper, it becomes apparent that the cops and robbers are just tools to keep your character yoked to the game. Myst + Seventh Guest + Grand Theft Auto + Groundhog's Day. The game would be aware of its own limitations, and these limitations would actually become game mechanics. You could play the game on the surface level, just going through the missions and following the story, but to fully break in the game, you need to replay the missions, using the limitations of it to achieve the true objectives. The goal, ultimately, is to break the game.
I could see if the ball came back with a vengeance to kill the paddles.
Pretty much. And everytime you miss the ball you get shot in the foot. :lol: